//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 20 20 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 5 5 5 5

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 70
ObjectInc
Delay 900
ObjectInc
Delay 900
ObjectInc
Delay 1800
ObjectInc
Delay 1870
ObjectInc
Delay 3600
ObjectInc
Delay 3600
ObjectInc
Delay 5400
ObjectInc
Delay 5400
ObjectInc
Delay 7200
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 920
ObjectInc
Delay 900
ObjectInc
Delay 3650
ObjectInc
Delay 3600
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 5400
ObjectInc
Delay 5430
ObjectInc
Delay 7200
ObjectInc
Delay 7260
//South

/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 650
//ObjectInc
//Delay 660
ObjectInc
Delay 1000
//ObjectInc
//Delay 1000
ObjectInc
Delay 2000
//ObjectInc
//Delay 2060
ObjectInc
Delay 4000
//ObjectInc
//Delay 4080
//ObjectInc
//Delay 6030
ObjectInc
Delay 6000
//ObjectInc
//Delay 8100
//ObjectInc
//Delay 8150
//ObjectInc
//Delay 10100
//ObjectInc
//Delay 10200
//ObjectInc
//Delay 2300
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 10000
ObjectInc
Delay 10000
ObjectInc
Delay 10000
ObjectInc
Delay 10050
ObjectInc
Delay 10000
ObjectInc
Delay 300
ObjectInc
Delay 300
ObjectInc
Delay 300
ObjectInc
Delay 300
//ObjectInc
//Delay 2500
//ObjectInc
//Delay 2500
//ObjectInc
//Delay 2500
//South

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
Delay 2000
ObjectInc
Delay 2010
ObjectInc
Delay 7020
ObjectInc
Delay 7030
//ObjectInc
//Delay 2000
//ObjectInc
//Delay 2000
//ObjectInc
//Delay 2000
//ObjectInc
//Delay 2000

/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 1100
troops1 6
hdrop 2
pasess 1

ObjectInc
Delay 2000
troops1 6
mdrop 2
pasess 1

ObjectInc
Delay 3050
troops1 6
//troops2 8
pasess 1

ObjectInc
Delay 4000
troops1 8
//troops2 8
adrop 2
pasess 1

ObjectInc
Delay 5030
troops1 8
Far
passes 1

ObjectInc
Delay 6500
troops1 6
pdrop 2
mdrop 2
adrop 2
hdrop 2
//Far
passes 1
//North
South
//East
//West

ObjectInc
Delay 7000
troops1 6
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 1

ObjectInc
Delay 1000
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2


End




