//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 2 2 20

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 3 4 3 3

//Daytime
Spotlight
Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//Delay 400
//ObjectInc
//Delay 400
//ObjectInc
//Delay 400
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//ObjectInc
//ObjectInc
//Delay 400
//ObjectInc
//Delay 400
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 100
//ObjectInc
//ObjectInc
//Delay 100
//ObjectInc
//Delay 100
//South


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West

/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//Delay 50
//ObjectInc
//Delay 60
//ObjectInc
//Delay 80
//ObjectInc
//Delay 100
//South
//ObjectInc
//Delay 600
//ObjectInc
//South

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 70
ObjectInc
Delay 80
//South


/*** C130 (maximum 8, soldier 0-12) ***/
//Object C130
//Delay 150
//troops1 6
//adrop 2
//passes 1
//ObjectInc
//Delay 250
//troops1 8
//passes 1
//ObjectInc
//Delay 200
//troops1 6
//adrop 2
//Far
//passes 1
//ObjectInc
//Delay 250
//troops1 8
//adrop 2
//Far
//passes 1
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2
//North
//South
//East
//West

//ObjectInc
//Delay 600
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 20


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End


