//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 200 0 2 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 7 7 7 7

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 200
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 600
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 220
ObjectInc
Delay 240
ObjectInc
Delay 220
ObjectInc
Delay 250
North

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 80
//troops1 0
troops2 12
adrop 2
mdrop 2
hdrop 2
passes 2

ObjectInc
Delay 520
//troops1 6
troops2 12
hdrop 2
adrop 2
Far
passes 2

ObjectInc
Delay 750
troops2 12
mdrop 2
hdrop 2
passes 2

ObjectInc
Delay 980
//troops1 6
troops2 12
hdrop 2
Far
passes 2

ObjectInc
Delay 1800
//troops1 8
troops2 12
mdrop 2
hdrop 2
Far
passes 2

ObjectInc
Delay 3680
//troops1 6
troops2 12
mdrop 2
hdrop 2
hdrop 2
passes 2

//ObjectInc
//Delay 270
//troops1 6
//Far
//passes 1
//North
South
//East
//West

//ObjectInc
//Delay 1000
//troops1 8
//troops2 4
//hdrop 2
//mdrop 1
//adrop 1
//pdrop 1
//passes 4

End



