//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 300 10 10 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 3 9 3 3

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
//AltGun
AltGun2
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 200
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 600
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
West


/*** JET (maximum 16) ***/
Object JET
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 70
ObjectInc
Delay 80
ObjectInc
Delay 100
ObjectInc
Delay 260
ObjectInc
Delay 240
ObjectInc
Delay 280
ObjectInc
Delay 300
ObjectInc
Delay 420
ObjectInc
Delay 400
ObjectInc
Delay 450
ObjectInc
Delay 420
ObjectInc
Delay 400
ObjectInc
Delay 400
//North
//South
//East
//West

/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//ObjectInc
//ObjectInc
//South

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 100
//troops1 8
hdrop 4
mdrop 4
adrop 4
//pdrop 2

//North
//South
//East
//West

//ObjectInc
//Delay 600
//troops1 12
//troops2 12
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End



