//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 0 15 0

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 5 9 3 3

//Daytime
Spotlight
Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 200
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 600
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 10
ObjectInc
Delay 300
ObjectInc
Delay 600
ObjectInc
Delay 900
ObjectInc
Delay 1200
ObjectInc
Delay 1500
ObjectInc
Delay 1800
ObjectInc
Delay 2100
ObjectInc
Delay 2300
ObjectInc
Delay 2600
ObjectInc
Delay 2900
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//ObjectInc
//ObjectInc

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 100
//troops1 8
hdrop 2
mdrop 2
//adrop 2
//pdrop 2
//passes 2
//North
//South
//East
//West

//ObjectInc
//Delay 600
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End


