//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 20 10 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 6 6 5 3

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 100
ObjectInc
Delay 150
ObjectInc
Delay 200
ObjectInc
Delay 250
ObjectInc
Delay 300
ObjectInc
Delay 350
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 500
//ObjectInc
//Delay 550
//ObjectInc
//Delay 400
//ObjectInc
//Delay 400
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 500
ObjectInc
Delay 500
//ObjectInc
//Delay 100
//ObjectInc
//Delay 100
South


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 50
ObjectInc
Delay 100
ObjectInc
Delay 150
//ObjectInc
//Delay 200
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//Delay 50
//ObjectInc
//Delay 150
//ObjectInc
//Delay 200
//ObjectInc
//Delay 250
//ObjectInc
//Delay 300
//ObjectInc
//Delay 350
//South

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//Delay 600
//ObjectInc
//Delay 600
//ObjectInc
//Delay 600
//East


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 900
troops1 8
passes 1

ObjectInc
Delay 930
troops1 8
passes 1

//ObjectInc
//Delay 200
//troops1 8
//passes 1

ObjectInc
Delay 960
troops1 12
Far
passes 1

ObjectInc
Delay 990
troops1 12
Far
passes 1

//ObjectInc
//Delay 300
//troops1 8
//South
//Far
//ObjectInc
//Delay 350
//troops1 8
//South
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2
//North
South
//East
//West

ObjectInc
Delay 1200
//troops1 8
//troops2 4
hdrop 2
//mdrop 2
adrop 2
pdrop 2
//passes 2

//ObjectInc
//Delay 400
//troops1 6
//passes 1


End









