//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 10 0 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 7 7 7 7

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//Delay 2500
//ObjectInc
//Delay 2500
//ObjectInc
//Delay 2500
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 1840
ObjectInc
Delay 1850
ObjectInc
Delay 1860
ObjectInc
Delay 1870
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 1910
ObjectInc
Delay 1930
ObjectInc
Delay 1950
ObjectInc
Delay 1970
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 1800
ObjectInc
Delay 1800
ObjectInc
Delay 1800
ObjectInc
Delay 1800
ObjectInc
Delay 1800
ObjectInc
Delay 1800

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 200
troops1 6
troops2 6
troops3 6
troops4 6
troops5 6
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
passes 5
//North
//South
//East
//West

ObjectInc
Delay 100
//troops1 8
//troops2 4
hdrop 3
mdrop 3
adrop 3
pdrop 3
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End




