//Bullets, Projectiles, Missiles
Ammo 300 15 15
Time 200
//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9)
Aggression 9 9 9 9
Artillery 1


/*** Infantry Barges ***/
Object Barge
Visible 0
Delay 1000
Revive 1

ObjectInc
Visible 0
Delay 1000
Revive 1

ObjectInc
Visible 0
Delay 1000
Revive 1

ObjectInc
Visible 1
Delay 1000
Revive 0

ObjectInc
Visible 1
Delay 1000
Revive 0

ObjectInc
Visible 1
Delay 1000
Revive 0


/*** Vehicle Barges ***/
ObjectInc
Visible 1
Delay 900
Revive 0

ObjectInc
Visible 1
Delay 900
Revive 0

ObjectInc
Visible 1
Delay 900
Revive 0

ObjectInc
Visible 1
Delay 1200
Revive 0

ObjectInc
Visible 0
Delay 1200
Revive 1

ObjectInc
Visible 0 
Delay 1200
Revive 1


/*** Tanks ***/
Object Tank
Visible 1
Delay 900
Revive 0

ObjectInc
Visible 1
Delay 900
Revive 0

ObjectInc
Visible 1
Delay 900
Revive 0

ObjectInc
Visible 1
Delay 1200
Revive 0

ObjectInc
Visible 0
Delay 1200
Revive 1

ObjectInc
Visible 0
Delay 1200
Revive 1


/*** APCs ***/
Object APC
Visible 0
Delay 1200
Revive 0

ObjectInc
Visible 0
Delay 1200
Revive 0

ObjectInc
Visible 0
Delay 1200
Revive 0


/*** Bombers ***/
Object Bomber
Visible 1
Delay 900
Revive 0

ObjectInc
Visible 1
Delay 900
Revive 0

ObjectInc
Visible 1
Delay 900
Revive 0
 

/*** Jets ***/
Object Jet
Visible 0
Delay 1000
Revive 1

ObjectInc
Visible 0
Delay 1000
Revive 1

ObjectInc
Visible 0
Delay 1200
Revive 0

ObjectInc
Visible 0
Delay 1200
Revive 0

ObjectInc
Visible 0
Delay 1300
Revive 0

ObjectInc
Visible 1

ObjectInc
Visible 1

ObjectInc
Visible 1

ObjectInc
Visible 1

ObjectInc
Visible 1

ObjectInc
Visible 1

ObjectInc
Visible 0


/*** Attack Helicopters ***/
Object Helicopter1
Visible 0
Delay 1200
Revive 1

ObjectInc
Visible 0
Delay 1200
Revive 1

ObjectInc
Visible 0
Delay 1200
Revive 1

ObjectInc
Visible 1 
Delay 900
Revive 0

ObjectInc
Visible 1

ObjectInc
Visible 1


/*** Transport Helicopters ***/
Object Helicopter2
Visible 1
Delay 1000
Revive 0

ObjectInc
Visible 1
Delay 1000
Revive 0

ObjectInc
Visible 0


/*** C130 ***/
Object C130
Visible 1
Delay 200
Visible 0

End

